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Acquiring shader microcode disassembly & stats

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Hi,

Is there a way to query shader microcode disassembly and stats (ALU instruction count, GPR usage, estimated cycle count, etc.) for Intel GPU architectures like for AMD GCN with atidxx64.dll & AmdDxGsaCompileShader() function? I would like to get this info for D3D compiled bytecode in my shader tool mainly for optimization purposes for Intel GPU architectures.

Thanks, Jarkko

 

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