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Direct3D11 with GDI Compatible creates the Drawing artifacts

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Hi All.

I'm using Direct3D11 with GDI compatible, but i have some artifacts on some new Intel GPU(530, 630)

For creating IDXGISwapChain with GDI compatible i use the following code: 

 

DXGI_SWAP_CHAIN_DESC::Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
DXGI_SWAP_CHAIN_DESC::BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;

 

//Rendering prevcode:
 

ID3D11Context->OMSetRenderTargets(....);
//Draw 3D data normaly...
IDXGISwapChain->GetBuffer(0, __uuidof(IDXGISurface1), reinterpret_cast<void **>(&pDXGISurface));
HDC dxgiHDC = 0;
pDXGISurface->GetDC(FALSE, &dxgiHDC);
//DrawText using GDI functions
pDXGISurface->ReleaseDC(0);
IDXGISwapChain::Present(0, 0);

Result o Intel HD 530, Intel HD 630:

Result on Intel HD 4000, Intel HD 4600, Any AMD/nVidia card:

 

What i do wrong ?

 


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