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Vertex Buffer Object related issues in blender

Hi,We are having some issues with certain Intel GPUs in blender,https://developer.blender.org/T41949https://developer.blender.org/T41926Reporters mention the graphics cards and driver versions and...

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Unexpected bleed in object edges during video playback with HD Graphics

Dear Intel!We are developing applications for Medical video management (capturing, re-displaying, distribution, storing etc.). Since a while back (about 12 months) we have been noticing some bleeding...

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How to report suspected graphics driver issues

In order to speed up the reporting process and give our graphics software engineers the information they need please report any suspected graphics driver bugs in the format below. Use N/A for any...

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GL_MAX_UNIFORM_BLOCK_SIZE's value in HD4000 GPUs

It has drawn my attention that GL_MAX_UNIFORM_BLOCK_SIZE returns 16kb for all Intel cards, even with the latest drivers. This is the minimum required by the GL spec.DX11 guarantees 64kb of constant...

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How and when to use DLLEXPORT and DLLIMPORT in nested Fortran Subroutines to...

I am having trouble understanding the use of DLLEXPORT and DLLIMPORT directives in my Fortran routines to create Static lib and DLL callable from VB6/VBA.  What I want to accomplish outlines below and...

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gst_vaapi_video_memory_copy: failed to copy partial memory

It was successful to transcode from mpeg2-ts to h264 and resize from 1080i to 720p with gstreamer-base filter like decodebin and videoscaleBut It was failed to decode error with gstreamer-vaapiIs...

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Is it possible to alias 2 GPU texture resources with the Intel DirectX...

HelloI'm coding in DirectX 11 on 4th generation Intel Core processors. I'm having a situation where I want to use the back buffer as a RWTexture in the pixel shader in order to do some dynamic blending...

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DUAL LUT

Hi I have the following CPU: i5-4670K (which have the HD graphics 4600).I would like to know if the HD graphics 4600 has distinct lookup table (LUT) for each video output (HDMI and DVI)? I would like...

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Great meeting awesome indie game devs in Melbourne!

I figured I would also share this here on the forum:https://software.intel.com/en-us/blogs/2014/11/05/the-thriving-indie-gam...Just got back from a trip that was far too short to spend quality time...

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Deferred Lighting CPU Onloading

Is it possible to get the framebuffer(s) rendered from intel integerated GPU using OpenGL, so the CPU can use them for post processing. What is the mechanism for zero copy.  

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Reporting graphics driver bugs

What is the correct channel for reporting graphics driver bugs to the driver development team?

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Please restore old (working) graphics drivers on the download center

These drivers were removed from Intel download center, but they are the only ones that will run our application correctly: Intel 4000 (Windows Vista/7/8/8.1...

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glMapBuffer: reading mapped memory is very slow

Reading from a mapped buffer is significantly (~40x) slower than reading from system memory.This does not include the mapping call itself (which might block), only the actual memory read instructions....

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DXVA driver on XP not work

I'm developing a virtual graphics driver with DXVA for redirecting the video from virtual machine to a remote PC which has intel HD4000 graphics card. But some problems are blocking me. I use DXVA...

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How to handle GUID_ZPixelFormats in graphics card driver with Direct3D...

Hi all:I'm developing a virtual graphics card driver under XDDM.I have finished the DirectDraw part of the driver, and i can see the DirectDraw is enabled in dxdiag.Now i'm developing the D3D part, but...

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Intel® stereo 3D SDK Question/Answer

This is a support thread for Intel® stereo 3D SDK, you can ask questions about the product, share your experiences with other developers, and ask for assistance if you encounter issues when using this...

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MSAA with sRGB not supported on HD Graphics 4000 and opengl

(EDIT :got the model name names wrong before)its works fine on the 3000 with openGL and with the HD Graphics 4000  with directX ,and Mac-miniwith the 4000 we needed to...

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CPU to GPU copy on Direct3D9 really slow

When copying from CPU to GPU on Intel Graphics hardware (Intel HD 4000 and Iris Pro 5200) i'm running into some big bandwidth limitations. 2000MB/second is the highest i'm seeing and it is even less...

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Touch gestures

Hello,I have an issue regarding one of Intel's sample applications:https://software.intel.com/en-us/articles/sample-application-touch-for-desktopWhen swiping with two fingers in a diagonal direction,...

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Direct3D11 DXVA behavior issues on some Atom chipsets; audio/video...

In a a Windows Store App that our company is developing, we have countered a problem whereby if the user repeatedly adjusts the layout during playback of mpeg2 content, the synchronization between...

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