Vertex Buffer Object related issues in blender
Hi,We are having some issues with certain Intel GPUs in blender,https://developer.blender.org/T41949https://developer.blender.org/T41926Reporters mention the graphics cards and driver versions and...
View ArticleUnexpected bleed in object edges during video playback with HD Graphics
Dear Intel!We are developing applications for Medical video management (capturing, re-displaying, distribution, storing etc.). Since a while back (about 12 months) we have been noticing some bleeding...
View ArticleHow to report suspected graphics driver issues
In order to speed up the reporting process and give our graphics software engineers the information they need please report any suspected graphics driver bugs in the format below. Use N/A for any...
View ArticleGL_MAX_UNIFORM_BLOCK_SIZE's value in HD4000 GPUs
It has drawn my attention that GL_MAX_UNIFORM_BLOCK_SIZE returns 16kb for all Intel cards, even with the latest drivers. This is the minimum required by the GL spec.DX11 guarantees 64kb of constant...
View ArticleHow and when to use DLLEXPORT and DLLIMPORT in nested Fortran Subroutines to...
I am having trouble understanding the use of DLLEXPORT and DLLIMPORT directives in my Fortran routines to create Static lib and DLL callable from VB6/VBA. What I want to accomplish outlines below and...
View Articlegst_vaapi_video_memory_copy: failed to copy partial memory
It was successful to transcode from mpeg2-ts to h264 and resize from 1080i to 720p with gstreamer-base filter like decodebin and videoscaleBut It was failed to decode error with gstreamer-vaapiIs...
View ArticleIs it possible to alias 2 GPU texture resources with the Intel DirectX...
HelloI'm coding in DirectX 11 on 4th generation Intel Core processors. I'm having a situation where I want to use the back buffer as a RWTexture in the pixel shader in order to do some dynamic blending...
View ArticleDUAL LUT
Hi I have the following CPU: i5-4670K (which have the HD graphics 4600).I would like to know if the HD graphics 4600 has distinct lookup table (LUT) for each video output (HDMI and DVI)? I would like...
View ArticleGreat meeting awesome indie game devs in Melbourne!
I figured I would also share this here on the forum:https://software.intel.com/en-us/blogs/2014/11/05/the-thriving-indie-gam...Just got back from a trip that was far too short to spend quality time...
View ArticleDeferred Lighting CPU Onloading
Is it possible to get the framebuffer(s) rendered from intel integerated GPU using OpenGL, so the CPU can use them for post processing. What is the mechanism for zero copy.
View ArticleReporting graphics driver bugs
What is the correct channel for reporting graphics driver bugs to the driver development team?
View ArticlePlease restore old (working) graphics drivers on the download center
These drivers were removed from Intel download center, but they are the only ones that will run our application correctly: Intel 4000 (Windows Vista/7/8/8.1...
View ArticleglMapBuffer: reading mapped memory is very slow
Reading from a mapped buffer is significantly (~40x) slower than reading from system memory.This does not include the mapping call itself (which might block), only the actual memory read instructions....
View ArticleDXVA driver on XP not work
I'm developing a virtual graphics driver with DXVA for redirecting the video from virtual machine to a remote PC which has intel HD4000 graphics card. But some problems are blocking me. I use DXVA...
View ArticleHow to handle GUID_ZPixelFormats in graphics card driver with Direct3D...
Hi all:I'm developing a virtual graphics card driver under XDDM.I have finished the DirectDraw part of the driver, and i can see the DirectDraw is enabled in dxdiag.Now i'm developing the D3D part, but...
View ArticleIntel® stereo 3D SDK Question/Answer
This is a support thread for Intel® stereo 3D SDK, you can ask questions about the product, share your experiences with other developers, and ask for assistance if you encounter issues when using this...
View ArticleMSAA with sRGB not supported on HD Graphics 4000 and opengl
(EDIT :got the model name names wrong before)its works fine on the 3000 with openGL and with the HD Graphics 4000 with directX ,and Mac-miniwith the 4000 we needed to...
View ArticleCPU to GPU copy on Direct3D9 really slow
When copying from CPU to GPU on Intel Graphics hardware (Intel HD 4000 and Iris Pro 5200) i'm running into some big bandwidth limitations. 2000MB/second is the highest i'm seeing and it is even less...
View ArticleTouch gestures
Hello,I have an issue regarding one of Intel's sample applications:https://software.intel.com/en-us/articles/sample-application-touch-for-desktopWhen swiping with two fingers in a diagonal direction,...
View ArticleDirect3D11 DXVA behavior issues on some Atom chipsets; audio/video...
In a a Windows Store App that our company is developing, we have countered a problem whereby if the user repeatedly adjusts the layout during playback of mpeg2 content, the synchronization between...
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